Compulsory Evacuation Device
Trap Normal

Compulsory Evacuation Device

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Target 1 monster on the field; return that target to the hand.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 8, 2026
63± 5/ 100
Power Score
Intrinsic 58
Deck 63

Compulsory Evacuation Device — Power Evaluation

Final Score: 63 ± 5 · Confidence: Medium

  • Intrinsic: 58 · Deck: 63 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Extender

Why it scores here

The card is a Normal Trap that returns one targeted monster to the hand, so its value is tempo: it removes a field body for one turn and costs the trap plus a card in our hand. It is run in all 400 sampled decks at 1 to 3 copies, which confirms it is reliably accessible and cheap to play, and it sits alongside the main interaction suite (Mystical Space Typhoon, Mirror Force, Torrential Tribute, Solemn Judgment). High stats on the target monster do not earn points: the score depends only on the trap's conversion, which is soft because the opponent recovers the monster on their next turn and the observed boards only show it as a non-starter.

Axis scores

Axis Score Evidence
Accessibility 75 Normal Trap present in 400 of 400 sampled decks at 1.73 copies on average, but never a starter or searched piece in the 7 combo boards (observed, plus inference that it is set-and-live from hand).
Combo & Conversion 35 The card builds nothing on its own; 7 boards at average power index 67.6 contain it, but starter role and searched-for role are both 0, so it is a supporting interaction piece (observed; text-derived inference).
Resource Economy 25 Trap spent to return one opponent monster to hand is a 1-for-0 tempo trade with no refuel or search and no card recovery for us (verified from text; inference on the tempo framing).
Effect & Interaction 55 Targets any one monster on the field and removes it from the field for a turn, which is real interaction but soft because the opponent can replay it (verified from text; inference on replay pressure).
Material Utility 5 A Trap card has no material value, so this axis is near zero (verified from card type).
Resilience & Flexibility 40 Works across all field targets, but as a set trap it can be interrupted before resolution and it offers no recursion (inference; no resilience data in evidence).
Deck-Building Efficiency 85 Single-slot to triple-slot trap with no garnet or lock, and it is splashable across 139 archetypes (observed from deck data).

Calculation

Weight profile: Removal / Negation primary; no secondary blend applied. Intrinsic ≈ 58, Deck ≈ 63, Meta = provisional. Modifiers: Splashability (2). Final formula: 0.40*Intrinsic + 0.60*Deck (+2 modifier)

Strengths

  • Run in all 400 sampled decks, so the card is reliably accessible
  • Cheap, unrestricted, and splashable with no self-locking
  • Targets any monster on the field, so it works across most boards
  • Pairs with the main interaction suite (MST, Mirror Force, Torrential Tribute, Solemn Judgment)

Weaknesses

  • Returns the monster to hand instead of destroying or banishing it, so the opponent can replay it
  • Costs a card for a single turn of tempo, with no card advantage
  • Never a starter or searched piece in observed combos, so it does not drive the combo line itself
  • Carries no material value and no recursion

Counters / choke points

  • Opponent's set traps and negation cards can interrupt the trap before it resolves (inferred from trap-zone rules; no counters listed in evidence)

Best use

Single-target tempo interaction on the opponent's turn. Decks: Labrynth, Gladiator Beast, Heroic, Blackwings, Secret Six Samurai.

Evidence & gaps

  • Verified: Card text: target 1 monster on the field and return it to hand (verified); Card type: Normal Trap, so it has no material value (verified); Format list includes TCG, OCG, MasterDuel and DuelLinks (verified)
  • Observed: Appears in 400 of 400 recent decks, average 1.73 copies (observed); Top partners include Mystical Space Typhoon at 57.8% and Mirror Force at 43.8% (observed); Appears in 7 of 7 combo boards, with 0 as starter, searched, material or payoff (observed); Usage statistics: 100% inclusion in 9 archetypes, 66.7% in Labrynth (observed)
  • Inferred: Tempo-only interaction because the opponent can replay the returned monster (inferred from text); Vulnerable to set-trap interruption before resolution (inferred from trap-zone rules); Splashable with no self-locking restriction (inferred from copy distribution and absence of garnets)
  • Data gaps: No banlist token; assumed 3 copies (unlimited) Only 7 combo boards, so combo centrality is thin No rulings or timing clarifications in evidence Guides mention the card only as a supporting piece, not a featured one No top-card ranking data (not in top cards across formats)











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